Thursday, January 27, 2011

Liver Toxicity And Back Pain

Donkey Kong Country Returns [WII] - Review

Playing Donkey Kong Returns is to go back with the memory as a child I used to play the founder of the series ( Donkey Kong Country ) on the legendary Super Nintendo. The difficulty, multiplayer "tag team", the experimental graphics, the music sublime ... A pearl-generation 16-bit. Needless to say that the trailer 's announcement at E3 last year I did hope to find a game that had the same feeling, but now showing a spectacular gameplay (with a heavy dose of scripted events) quite modern. Com 'is gone? Well, great! But certain things are irretrievably lost.

Pariamoci immediately Butt: Donkey Kong Country Returns is an excellent title in its genre, a platform that any fan should have a Wii, buy with their eyes closed. We are facing a pure platforming like you have never seen since the days of New Super Mario Bros. Wii , so we jump, enemies to crush, jump, moving platforms, jump, some small puzzles, jump and jump again. Retro Studios to be applauded for giving the game a variety of situations truly commendable. Even though it comes most often in the canons of the genre have been able to significantly rejuvenate. The levels will always go from point A to point B. He 's exploration is rewarded with bonuses and collectibles (which give access to different extra).

absurd If you bother to mimic long-levels (which in itself already puts you ahead of many different events), some alternative, such as mining trucks barrel rocket and welcome back, will be able to distract duty. In reality, there would also be a chance to ride Rambo, Rhino (more return from 'original), but even here the first disappointment. Leaving aside the fact that all other animals have disappeared, along the game you meet him, counting the extra levels, I do not think more than 5 times, far too few to make it memorable at the time that almost was been better not to put it (a bit like Yoshi in NSMBW above) plus, but will be a 'my impression, it has lost that feeling of heaviness that was massive.

The game worlds take over the issues of 'the original (such as jungle and factory), also adding new ones (SPOILER: but is it really necessary that every platform in a world with the words' fire element? ), and despite having a design to say the least commendable, it is disappointing to see that lacks that bit of variety to 'inside of them that there' was previously (for example, the first in the world with the jungle also provided levels in caves and swamps. I sorry so much on the beat resemblance to predecessors, but the Retro themselves said they wanted to do almost a remake).

Turning to the controls, we have joys and sorrows. Jumping, running, and you grab it launches, so far so good, but problems come with the cursed trinity: the earth shake, roll, blow. All operations assigned to the shaking of the Wiimote, the first shot, second in motion, the third from lowered. It will be a big problem at the beginning of the game, but will recur even going forward, because the character is positioned to make a proper 'action other than the one intended. In particular, I noticed something really annoying: if you press the arrow verso il basso il personaggio certe volte non rest abbassato, ma si alza e si riabbassa velocemente, e solo ora resta giù. Inutile dire che se scuotete il mote mentre pensando che sia giù quando è nel frangente in cui si rialza il personaggio potrebbe rotolare, magari verso un precipizio. Ed è capitato più volte che questo problema mi fregasse. Come se il gioco non fosse già difficile di suo.*

Si, ci troviamo ad un gioco davvero difficile, a tratti anche frustrante. La precisione richiesta in certi salti è maniacale, e in certi momenti dovrete fare slalom assurdi evitando ostacoli. Come ho detto sopra, però, nulla che chi voglia una sfida non possa accettare. Quando il gioco diventa però indisponente è durante il multyplayer, vero buco nell' acqua del gioco.

Partiamo da questo presupposto: Diddy Kong non sarà giocabile in single player; se nell' originale potevate scegliere tra la bruta stazza di Donkey e l' agilità di Diddy (che diciamocelo, preferivamo spesso), qui potrete usare unicamente il gorillone. Diddy è ridotto nel single player ad un upgrade, che, montando sulle spalle di Donkey, lo fornirà di due cuori di vita extra e dei suoi jetpack, che renderanno molto più facili i salti. Questi elementi rendono il gioco in modalità unico giocatore molto più abbordabile che in multi, dove un primate andrà to each player. In this case, prepare yourself with patience, because the counter screw (one for both players) will flow like water in a river, especially the large disparity d 'skill among players, because while he dies in a continuation along the level, sucking lives, just one more able to die a few times that maybe you get the game over (and then having re-examined the level from 'beginning). But the real question is how the 'experience (yes, named him yet) NSMBW not appear to have school. Forget the mechanics of 'help-hinder this title, here the characters do not interact with each other, indeed, bother you often end up inadvertently with platforms that fall or moving at the touch of a single character, dropping the 'search of nothing more than' get there. Actually see how the levels are set it seems that the game is designed just for the single player (as evidenced especially when driving a vehicle that both players will have to be controlled simultaneously, the choice to put it mildly insane, which forces a player to having to wait your turn to play. also the case in 'original, but there all the game was set about giving the gearbox). Well, I personally do not recommend 'experience in multi (it tells one that he bought especially for this), especially in the first round, which could hold round-up of frustration. Alone I think if you enjoy a lot better.

The technical is commendable. The color palette is bright, as well as the design, but appealing puccioso (only regret, again, is the comparison with the 'original, which boasted a much more dark and attractive). The icing on the cake are the levels where the shape of Donkey and Diddy is indistinguishable from that of the ground, reaching levels in certain sections colored. Really beautiful, as the style will no doubt be my favorite levels of this' year, so I almost would have preferred that the game was all so, or that he had put a bet on the most extreme graphics. In terms of sound, nothing to say, the 'island of Donkey Kong è piena di vita e lo dimostra un comparto di musiche (arrangiamenti di brani classici e nuovi di zecca) e di effetti validissimo.

Certo, dopo tante critiche, pare che il gioco lo voglia stroncare. E invece no, perché lo ribadisco, Donkey Kong Country Returns è un ottimo gioco, nel suo genere anche un capolavoro, che fa rimpiangere l' aver perso il feeling dell' originale e la mancanza di un multiplayer che osasse fare più del suo minimo dovere, ma lo raccomando a tutti per una sana immersione tropicale.

Grafica: 8.5

Sound: 9

Gameplay: 8.5

Longevity: 8

Rating: 8


0 comments:

Post a Comment